Monday, 5 December 2011
Part 2: Proposal / Creative Brief
Part 2: Proposal / Creative Brief
Title of the game: Desert Ambush
My game is based on war in an African desert, the environment is very deserted it’s a small village of around 5 houses but these are used as hideouts for the enemy. The enemy store a lot of weaponry and ammunition in the mud huts and the area has a water spring nearby to gather water for cleaning and drinking. The area is surrounded by palm trees that cover the mud huts and massive rocks around the area to block the village from sand storms, in the background you can see the rolling hills of sand and cactuses sitting on the hills looking out to the big bright sun pounding down on the village.
The target audience for my game is for males aged over 18+ the game contains a lot of violence and terror scenes.
Most of my models will be low polygon counts because the computer specification can’t handle rendering the models with a high polygon count. Props such as weapons and parts of the vehicles will be rendered with high polygon counts so you can see the amount of detail that has gone into creating them. The only limitation is not being able to render all of the props with a high polygon count because of the computers specifications and it would take ages to render something. Image resolution would have to be low on textures and the overall game because of the computer’s hardware; it would take ages to render the images at a high quality because of the hardware that is in the PC. If we had access to a computer with more power then the rendering times would be a lot shorter because we have more processing power. File types can also be a problem because if your using 3D Studio Max 2012 and save the file, when tried to reopen it with an older version of the software it may not allow you to because the file type may not be compatible.
Key production areas
Once I have drawn my concept idea’s I will then begin to model my environment, vehicle and props I will take the blueprints of my objects and then import them into 3D Studio Max and begin to model them using 3DS.
After modelling my environment, vehicle and props I will then being to create some textures in Adobe Photoshop or find existing textures on the internet if I have permission to use them from the creator. The textures I get will fit in with the objects so If I get an oil drum
When finished texturing my models I will then add light on them to give it a realistic feel the lighting will make the textures stand out more too. Games like battlefield 3 use real time lighting and the quality of lighting is insane I think it’s the best lighting in any video game
I will be using real time lighting with my environment taking the position of the sun as the direction of where the light will come from and hit my environment, vehicle and props.
Legal and ethical constraints
If I have taken textures or blueprints of someone else’s work then I must ask for their permission to use it before publishing it. If the owner of the work says that it is copyright free then you don’t have to ask for permission, Copyright protects the content that the creator has made it is legally yours if you put the copyright logo on the work and the name of the owner.
The content in the game isn’t against any race or discriminating any races. There is mixture of different races and genders in the game but the majority of the characters are male.
There is no religion in the game but some religions may find the content in the game unacceptable because it involves war and violence.
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