Sunday, 6 May 2012

Final Renders



Humvee

The Humvee I designed was from blueprints from http://www.the-blueprints.com this website has a big selection of blueprints for vehicles and weapons. After getting the correct blueprint I imported the blueprint into 3DS max using a plugin and began to create the outline of the Humvee and started to build the shell of the Humvee. Once I had made the base of the Humvee I then added in detail such as window wipers and wing mirrors, after adding in all the each details I then try out some renders without any textures to get a clay feel render. Once I was happy with the way it looked I then UW Wrapped the Humvee to make sure that the textures would look good and not out of sync, After I did that I began to texture it from looking at Humvee's and influences. Once I had textured my model I then tried loads of different renders to get the perfect final product.



Textures used for the Humvee I got the majority of these from cgtextures.com but a couple of them from searching on google images. All of the textured were defused and the dimensions are 1600x1067


Environment

For my environment I created a bitmap in Photoshop that when I changed the colours the environments features would change for example, If I would use black it would make the terrain go down and If I used white It would make the environment go up to make mountains or high terrain you use grey as a default colour and that would make the terrain flat so you edit the terrain with three colours. Once I had made the layout of my environment I then began to add in props such as the fencing with the barbed wire, rocks, oil barrels and my mud hut. The tree's you see are pre rendered and made already in 3DS Max, After adding in all my props I then followed a tutorial on the internet on how to make realistic water for my oasis. Here is a link to the tutorial http://www.cgrats.com/realistic-water-in-3ds-max.html After I had finished the tutorial I then textured the whole environment and the props and added in the lighting and then began to render it from different angles to get some beauti-renders. At the end I added in my Humvee that I had created and placed it into the environment.


Textures used for my environment was taken from cgtextures.com. All of the textures were defused and the dimensions are 1600x1067

These are some of my beauti-renders I took from different angles of my environment

Showing the water and the shadows of the objects in the environment