Reece Rackley ND Games Blog
Monday, 19 September 2011
3D Studio Max - Robot Arm Basics
We have to construct a robot arm in 3D Studio Max.
Using Primitives (Cubes, Pyramids, Cylinders)
Lines, Curves, Polygons, Primitives, Faces and Elements
Meshes: Wireframe, Co-ordinate geometry: 2D and 3D surfaces
12/09/2011
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